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Good practice Imported

Audemy — AI Audio-Based Adaptive Learning Platform for Blind and Visually Impaired Students

United States of America · Katy · See the United States of America profile

Evidence: Descriptive / self-reported Top 56% 47/100 · Ask Evidence Copilot about this practice

Audemy is an AI-powered, audio-first learning platform co-designed with 20 accessibility specialists across 8 U.S. schools for the blind, giving blind and visually impaired students adaptively-paced tutoring that runs locally on-device. It now serves over 2,000 students, though i

20
Accessibility specialists consulted in co-design
8
Schools serving BVI students involved in co-design
2,000+
Current BVI student users
28%
Single-student one-month math-score improvement (anecdote, not a study result) (one month)
Audemy — AI Audio-Based Adaptive Learning Platform for Blind and Visually Impaired Students

Details

Maturity
Scaling
Promoter
Audemy (developed by Crystal Yang with Intel AI-PC support)
Period
2025
Keywords
edtech, disability accessibility, nonprofit/startup

Context

Audemy is an AI audio-based learning platform built specifically for blind and visually impaired (BVI) K-12 students, developed by then-high-school student Crystal Yang with AI-PC hardware and local on-device AI processing support from Intel.

Objectives

Provide adaptively-paced, audio-first tutoring for BVI students — tuning question difficulty, content pacing and delivery format to individual need — while protecting sensitive voice data via local, on-device processing rather than the cloud.

Activities

The platform was co-designed over roughly a year through structured interviews with 20 educators specialising in accessibility, drawn from 8 schools serving BVI students; researchers coded the interview transcripts into themes that directly shaped three adaptive features: question difficulty tuned to student accuracy, content pacing tuned to how often a student needs repetition, and delivery of material in multiple formats.

Results

Audemy now reports over 2,000 BVI student users. The only performance figure available — one student's 28% one-month math-score improvement — is a single anecdote, not a study result.

Conclusions

The paper's own authors note the system still cannot interpret complex emotional states, make context-sensitive decisions from audio cues, or provide tactile feedback — a well-documented co-design process for a genuinely underserved population, but with no controlled outcome study to date.

Implementation

Indicative cost
Low (< €50k) — A single-founder nonprofit/startup product built with Intel AI-PC hardware support; local on-device processing avoids ongoing cloud-hosting costs, but no budget figure is published.
Time to results
Medium (1–3 years) — Co-designed over roughly one year (interviews, thematic coding, feature design) before reaching its current base of 2,000+ BVI student users.
Staffing & skills
Crystal Yang (founder/developer), 20 accessibility-specialist educators across 8 schools (co-design consultants), Intel (AI-PC hardware and on-device AI processing support)

Conditions for success

  • A structured, year-long co-design process with accessibility specialists rather than building without domain input
  • Coding interview transcripts into themes that directly shaped adaptive features
  • On-device (local) AI processing rather than cloud, protecting a vulnerable population's voice data

Common failure modes

  • No controlled outcome study — the only reported performance figure is a single-student anecdote
  • The system cannot yet interpret complex emotional states, make context-sensitive decisions from audio cues, or provide tactile feedback, per the authors' own paper

Commonly funded by

Own resources / municipal budget Philanthropic / foundation funding

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Data sources

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