Junior Achievement Romania's AI-ENTR4YOUTH track, funded by EIT Food's Deep Tech Talent Initiative, taught 4,800+ high-schoolers in 2024/2025 to build AI prototypes for agrifood problems, via a 32-hour no-code track and a 52-hour coding track using Python and CNNs.
4,800+
Romanian high-school students who completed the programme (2024/2025 school year)
32 hours
No-code track duration
12,000+
Programme-wide participants across 10 countries
30,000
Programme-wide 2026 participation target (2026)
23
Curriculum modules
Details
Maturity
Scaling
Promoter
Junior Achievement Romania / EIT Food / JA Europe / European Commission
Period
2024-2026, ongoing (2024/2025 school year: 4,800+ students)
Keywords
AI literacy, entrepreneurship education, agrifood, secondary and vocational education
Context
AI-ENTR4YOUTH is a three-year programme coordinated by JA Europe with Intel and the European Commission, recognised by the World Economic Forum as one of the world's top eight AI-in-education initiatives. Originally launched in Italy, Portugal and Spain, it expanded via a partnership with EIT Food's Deep Tech Talent Initiative to seven more countries, targeting 18,000 students aged 16–25 with a programme-wide participation figure of over 12,000 against a 2026 target of 30,000.
Objectives
Give secondary and vocational students hands-on AI skills applied to real agrifood problems, accessible to students with and without a programming background.
Activities
In Romania, Junior Achievement Romania runs the programme as "AI for Youth". The curriculum comprises 23 modules split into two tiers: a 32-hour no-code track covering AI fundamentals, the distinction between automation and AI, and ethical-use principles, plus an additional 20-hour code track using Python, Jupyter Notebook, Streamlit and CNN architectures. Students apply what they learn to agrifood problems — streamlining resource consumption, improving food safety and digitising supply chains — building datasets and image libraries in the no-code track and working prototypes in the code track.
Results
More than 4,800 high-school students completed the programme in Romania during the 2024/2025 school year. Projects are showcased at Innovation Day events; in 2025 Romanian participation fed into Gen-E, JA Europe's flagship youth entrepreneurship festival held in Athens, where students from more than 40 countries presented AI-driven projects.
Conclusions
Publicly available reporting to date is participation and output data (student numbers, module completion, project showcases) rather than an independent learning-outcomes evaluation, so the evidence here should be read as documented reach and curriculum design rather than a measured impact study.
Implementation
Indicative cost
Medium (€50k–€500k) — Funded via EIT Food's Deep Tech Talent Initiative alongside JA Europe, Intel and European Commission backing; free to participating public high schools.
Time to results
Medium (1–3 years) — Three-year programme (2024–2026); Romania's 2024/2025 school-year cohort reached 4,800+ students, with a programme-wide 2026 target of 30,000.
Staffing & skills
Junior Achievement Romania delivery team and trained educators, JA Europe coordination with Intel and the European Commission, EIT Food Deep Tech Talent Initiative as expansion funder
Conditions for success
Two-tier design (32-hour no-code track plus additional 20-hour code track) so students without programming background can still participate
Applied, sector-specific framing (agrifood problems) rather than generic AI content
Public showcase events (Innovation Day, Gen-E festival) giving students a concrete output and audience
JA Europe's Erasmus+-funded AI-ENTR4YOUTH gave 100+ students and 10+ teachers at ITST Enrico Fermi (Francavilla Fontana) a 52-hour AI-prototyping curriculum, …