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Good practice Imported

Saitama City's AI Matching Algorithm Cuts Nursery-Place Allocation From Days to Seconds

Japan · Saitama · See the Japan profile

Evidence: Descriptive / self-reported Top 82% 33/100 · Ask Evidence Copilot about this practice

Saitama City adopted a game-theory matching algorithm, built with Fujitsu and Kyushu University, to allocate 7,959 children to 311 nursery places — work that took staff days, computed in seconds while honouring eight sibling-preference rules.

7959 children
Children matched (2019 admissions cycle)
311 facilities
Nursery facilities involved (2019 admissions cycle)
8 rules
Sibling-preference rules honoured
500 person-hours to ~5 minutes
Minato Ward reported time saved (per admissions cycle)
30+ municipalities
Municipalities trialling similar systems (FY2018)
Saitama City's AI Matching Algorithm Cuts Nursery-Place Allocation From Days to Seconds

Details

Maturity
Scaling
Promoter
Saitama City Government, with Fujitsu Laboratories and Kyushu University's Institute of Mathematics for Industry
Period
2017 (technology developed); 2019 admissions cycle onward (production use); adopted subsequently by Minato Ward, Tokyo, and other municipalities
Keywords
childcare enrolment administration, combinatorial optimisation and matching algorithms, municipal government services

Context

Matching thousands of children to licensed nursery places each year, while respecting families' ranked preferences, priority scores, and complex sibling rules (such as requiring siblings to attend the same facility or start on the same date), had previously taken Saitama City's staff several days of manual work each admissions cycle.

Objectives

In 2017, Fujitsu Laboratories and Kyushu University's Institute of Mathematics for Industry developed a game-theory-based matching algorithm — in the same family as the deferred-acceptance mechanisms used for US medical residency placement — to automate the process, and Saitama City announced its adoption for the 2019 admissions cycle.

Activities

In its first production run, the system matched 7,959 children to 311 nursery facilities across the city, honouring eight sibling-preference rules.

Results

The vendor's own evaluation on anonymised historical data completed the computation in a matter of seconds, cutting roughly a week off the time it took to notify parents of results. Other municipalities followed: Minato Ward in Tokyo later reported cutting a reported 500 person-hours of manual matching work down to about five minutes of computation, and Japan's Ministry of Internal Affairs and Communications listed more than 30 municipalities trialling similar systems by fiscal year 2018.

Conclusions

The headline speed figures come from a vendor evaluation conducted before deployment, not an independent post-hoc audit, and no published study has examined whether the resulting matches are fair or resistant to strategic manipulation by applicants. The system is scoped to licensed childcare (early-childhood) admissions rather than K-12 school administration, and it relies on combinatorial optimisation rather than a learned/trained model.

Implementation

Indicative cost
Medium (€50k–€500k)
Time to results
Medium (1–3 years)
Staffing & skills
Saitama City Government (admissions staff), Fujitsu Laboratories (algorithm development), Kyushu University Institute of Mathematics for Industry (game-theory methodology)

Conditions for success

  • Digitised family preference, priority-score and sibling-rule data as system inputs
  • Government-vendor partnership for algorithm development and deployment
  • Defined business rules (e.g. sibling co-placement) encoded into the matching model

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