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Good practice Imported

Apps for Good

United Kingdom · London · Transnational · See the United Kingdom profile · See the London profile

Evidence: Descriptive / self-reported Top 82% 52/100 · Ask Evidence Copilot about this practice

Apps for Good is an award-winning opensource education technology movement that aims to build a global generation of problem solvers and makers. Apps for Good are giving young people the skills and confidence they need to thrive, by using new technologies to create problem solvin

200,000
Students reached worldwide
4,270
Schools reached worldwide

Details

Maturity
Established
Promoter
Apps for Good — website
Type
Service
Status
Ongoing
Target groups
Marginalised young people and children
People reached
200000
Period
2010-01-01
Keywords
apps, digital skills, youth, careers, education

Context

Apps for Good is an award-winning open-source education technology movement that began in 2010 in just one school and one community centre in London, at a time when mobile apps were an emerging technology. It is funded by project partners and private donations.

Objectives

To build a global generation of problem solvers and makers by giving young people the skills and confidence to use new technologies to create problem-solving products they care about, turning young tech consumers into tech creators.

Activities

Courses of 10-35 hours cover apps, the Internet of Things and machine learning, continually adapted to the changing education landscape for teachers and young people in the UK. In response to Covid-19 and increased home-schooling, 'unplugged' versions of some courses were released so all work can take place at home on paper. Project partners include Vodafone, Spotify, BNY Mellon, LEGO, Eight Roads and EPAM.

Results

Apps for Good has reached 200,000 students in over 4,270 schools worldwide. Students completing courses report greater interest in working in the technology sector or starting their own business, and can see the variety of jobs available through the programme's content and industry links.

Implementation

Indicative cost
High (€500k–€5M)
Time to results
Long (> 3 years)
Staffing & skills
10 operational staff

Conditions for success

  • Corporate and private funding partnerships (Vodafone, Spotify, BNY Mellon, LEGO, Eight Roads, EPAM, private donations) sustaining a free programme
  • Continuous adaptation of course content to emerging technologies (apps to Internet of Things to machine learning) and to changing circumstances (paper-based 'unplugged' courses during Covid-19 home-schooling)

Where it fits

Governance type
education technology non-profit movement
Scale
transnational

Commonly funded by

Philanthropic / foundation funding

Indicative funding routes for practices of this type — always check each programme's current calls and eligibility rules.

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Data sources

Where this practice's information was retrieved from, and when.

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