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Good practice Imported

Coderdojo

Netherlands · Rotterdam · Transnational · See the Netherlands profile · See the Rotterdam profile

Evidence: Descriptive / self-reported Top 97% 32/100 · Ask Evidence Copilot about this practice

CoderDojo (Netherlands) aims to create awareness for the need of a basic understanding of today's technology. It strives for children to be taught the basics in order to safely make use of today's technology (e.g. internet banking, social media and privacy). This project allows

5 locations
Locations at founding (Nov 2015)
40 locations
Locations after one year (2016)
Coderdojo

Details

Maturity
Scaling
Promoter
CoderDojo — website
Type
Service
Status
Ongoing
Target groups
Marginalised young people and children
Period
2015-01-01
Region (NUTS)
NL33
Keywords
coding, access for all, training, digital, skills

Context

CoderDojo Netherlands is the regional body of the worldwide CoderDojo movement, founded in 2011 in Cork, Ireland by James Whelton and Bill Liao. It connects, facilitates and enables free, volunteer-led coding clubs for children aged 7 to 17 across the Netherlands, aiming to build a basic understanding of today's technology, including safe use of internet banking, social media and privacy.

Objectives

The project helps children find their passion for developing ICT skills and potentially become ICT professionals, gives them a social environment to interact with like-minded peers, and helps them discover whether coding is for them.

Activities

At chapters such as CoderDojo Rotterdam, children learn to program, build websites, and develop apps and games through assignments and challenges, guided by volunteer mentors and champions. CoderDojo Netherlands was founded in November 2015 with five locations.

Results

Within one year, the number of locations grew to 40. The model is set up by default under the assumption of 'no funds available', with any donations or sponsorships used mainly for promotional activity and communication tools such as t-shirts, flyers, posters and web hosting.

Conclusions

This 'no funds available' by-default design is described as making the model very sustainable, letting children take control of their own learning process while being formed, both technically and socially, into effective future programmers.

Implementation

Indicative cost
Low (< €50k)
Time to results
Short (< 1 year)
Staffing & skills
Volunteer mentors, Volunteer champions (chapter organisers), Parents (supporting stakeholders)

Conditions for success

  • Default 'no funds available' assumption keeps the model lean and easy to replicate
  • Donations/sponsorships channelled only into promotional material, not core operating costs
  • Volunteer-led, child-directed learning environment

Commonly funded by

Own resources / municipal budget Philanthropic / foundation funding

Indicative funding routes for practices of this type — always check each programme's current calls and eligibility rules.

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Data sources

Where this practice's information was retrieved from, and when.

Attachments

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