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Good practice Imported

Coding for Kids in Libraries (CODE Kids)

Romania · Bucharest · National · See the Romania profile

What: The CODE Kids Project – Children are coding in public libraries aiming to create a coding movement in which children, young people and rural librarians develop their digital skills and engage in the life of their community by solving creative digital themes. How: Progress

29
Coding clubs established (since January 2017)
450+
Initial members (aged 10-14)
95
Coding clubs (current)
1,400
Children involved (current)

Details

Maturity
Scaling
Promoter
Progress Foundation — website
Type
Service
Status
Ongoing
Target groups
Marginalised young people and children
People reached
1400
People targeted
2000
Period
2017-01-01
Region (NUTS)
RO32
Keywords
digital, skills, ICT, training, young people

Context

The CODE Kids Project aims to create a coding movement in which children, young people and rural librarians develop their digital skills and engage in the life of their community by solving creative digital themes, targeting children in more isolated rural and urban environments in Romania.

Objectives

To develop a locally adaptive system of coding courses and mentoring, based on the evolution of the learning and task-solving process, laying the basis for a digital-skills development programme for children that can be scaled to other regions of Romania.

Activities

Since January 2017, CODE Kids established coding clubs in local libraries across Argeș, Vâlcea, Gorj, Timiș, Arad, Bihor and Sălaj counties, where members aged 10-14 solve practical creative tasks with the support of librarians, youth and project ambassadors; tasks are undertaken with educational partner Etic Association and rendered through the project's online national community of children, youth, librarians and IT mentors.

Results

The project grew from 29 coding clubs with over 450 members (from January 2017) to 95 coding clubs involving 1,400 children currently. Public libraries act as community educational centres providing new services, communities become aware of the positive impact of computers and the Internet, and private or public entities are encouraged to get involved.

Implementation

Implementation detail (cost, timeline, staffing, conditions for success) is not yet available for this practice.

Commonly funded by

Philanthropic / foundation funding

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Data sources

Where this practice's information was retrieved from, and when.

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