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Good practice Imported

Learning to Program

Portugal · Torres Vedras · Local · See the Portugal profile

Evidence: Descriptive / self-reported Top 25% 80/100 · Ask Evidence Copilot about this practice

The objective of this project was to defy this group of students to apply the knowledge they acquired in building a pedagogical tool that would simplify the learning process in the area of computer programming and stimulate curiosity and experimentation, even for children with sp

Learning to Program

Details

Promoter
Robotic Club of Agrupamento de Escolas de São Gonçalo — website
Type
Policy
Status
Ongoing
Target groups
Marginalised young people and children
People reached
70
People targeted
150
Period
2017-01-02 – 2020-12-31
Region (NUTS)
PT16
Keywords
programming, robotics, special, needs

Context

Learning to Program is a pedagogical tool developed by students of the Robotic Club of Agrupamento de Escolas de São Gonçalo in Torres Vedras, Portugal, intended to simplify the learning of computer programming, including for children with special educational needs.

Objectives

The project aimed to have students apply acquired knowledge to build a pedagogical tool that would simplify programming education and stimulate curiosity and experimentation, including for children with special educational needs.

Activities

Students developed an interactive board game using simple, reused materials, transforming an existing toy into a car/robot controlled through game pieces. The project involved the wider class and its teacher and became a multidisciplinary activity spanning parts of the school syllabus, with stakeholders including the Municipality of Torres Vedras, Ciência Viva, Entreajuda, and local robotics clubs.

Implementation

Implementation detail (cost, timeline, staffing, conditions for success) is not yet available for this practice.

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Data sources

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Attachments

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