evidoria

← Back to browse

Good practice Imported

SOCIAL HACKADEMY #HACKAD

Belgium · Brussels · Transnational · See the Belgium profile · See the Brussels profile

Evidence: Descriptive / self-reported Top 80% 52/100 · Ask Evidence Copilot about this practice

Several EU policy initiatives underline that social inclusion of young people depends on their access to ICT and on them acquiring the necessary digital and transversal competences to participate in modern society. To address these challenges, the #hackAD “Social Hackademy” proje

120 people
Young people trained
100 hours
Blended training course length
SOCIAL HACKADEMY #HACKAD

Details

Maturity
Pilot
Promoter
All Digital — website
Type
System
Status
Ongoing
Target groups
Marginalised young people and children, Unemployed and those facing social problems
People reached
120
Period
2020-01-15 – 2022-01-14
Region (NUTS)
BE10
Keywords
hackathon, digital skills, disadvantaged youth, digital competences

Context

Several EU policy initiatives link the social inclusion of young people to their access to ICT and to acquiring digital and transversal competences. The #hackAD 'Social Hackademy' project, co-funded by the Erasmus+ Programme (Key Action 3, Social Inclusion through Education, Training and Youth), addresses this by adapting the Social Hackathon Umbria (#SHU) methodology already used in Italy to three further countries: Greece, Croatia and France.

Objectives

The project aims to foster digital skills and transversal competences among young people aged 16-29 from disadvantaged backgrounds, through collaborative, co-creation-based educational activities, and to interest them in socially responsible scientific and technological careers.

Activities

Project partners set up Social Hackademy Labs in Italy, Greece, Croatia and France and delivered an in-depth blended training course of 100 hours to a total of 120 young people, covering Native Mobile App Development, Web Design, and Visual and Graphic Design. Each country also organised a Social Hackathon where participants applied their new skills alongside civil society organisations (CSOs) working on the UN Sustainable Development Goals, supported by multi-disciplinary teams working across sectors.

Results

The project trained 120 young people across four countries and produced a Social Hackademy Methodology and course outlines, a Handbook for Trainers, an online platform (all in project languages), and a set of policy recommendations. The practice record notes no independent evaluation of outcomes.

Implementation

Indicative cost
Medium (€50k–€500k) — Erasmus+ Key Action 3 co-funded, multi-partner consortium project; no specific budget figure found in the source.
Time to results
Medium (1–3 years) — Two-year project cycle (Jan 2020 - Jan 2022) covering lab set-up, the 100-hour training course, and hackathons in each country.
Staffing & skills
All Digital (Belgium) — project coordination, European Grants International Academy (EGInA), Italy, Hellenic Open University (HOU), Greece, Centre for Technical Culture Rijeka (CTC), Croatia, Public Libraries 2030 (PL2030), Belgium, Simplon.co, France

Conditions for success

  • Adapting a proven co-creation methodology (Social Hackathon Umbria) rather than building training from scratch
  • Blended (online + in-person) delivery combining digital, employability and creative skills
  • Partnership with civil society organisations to give the hackathon real social-challenge briefs
  • Multi-disciplinary, cross-sector teams to engage disadvantaged youth

Where it fits

Governance type
transnational NGO/education consortium (Erasmus+ funded)
Scale
transnational (4 EU countries)

Commonly funded by

ESF+ — European Social Fund Plus

Indicative funding routes for practices of this type — always check each programme's current calls and eligibility rules.

Do you run this practice? Claim it — verified implementers get a public contact pathway and can propose corrections.

Data sources

Where this practice's information was retrieved from, and when.

Attachments

Similar practices you may find useful

★ 60

Going All Inclusive

United Kingdom

‘Going all inclusive’ is a program framework for the development and delivery of a collaborative digital program. An area (i.e. …

★ 36

Digitaal.Talent@Gent

Belgium

Since 2006 DTG has been working to narrow the digital divide and has set up projects that focus on the …

★ 76

NHS Widening Digital Participation

United Kingdom

Widening Digital Participation is a programme of work which aims to reduce digital exclusion in the UK and ensure people …