evidoria

Browse practices

Catalogue: Digital Inclusion clear

This selection at a glance

48
matching practices
3%
strong evidence, of 35 assessed

Evidence mix

Quasi-experimental 1
Observational / pre–post 10
Descriptive / self-reported 24

13 practices not yet assessed for evidence strength.

Most practices in: United States of America (48)

Results

48 result(s) Download CSV Get alerts for this search Cards List
SelectTitleEvidenceStandingTypeLocationScale
U.S. Web Design System — Institutionalising WCAG-Tested Components Across Federal Government Evidence: Descriptive / self-reported Top 10% 96/100 Good practice Washington, United States of America —
Seeing AI — Microsoft's Real-Time AI Visual Assistant for Blind and Low-Vision Users Evidence: Descriptive / self-reported Top 10% 96/100 Good practice Redmond, United States of America —
GoodMaps — Camera-Based Indoor Wayfinding for Blind and Low-Vision Travelers Evidence: Observational / pre–post Top 10% 96/100 Good practice Louisville, United States of America —
Universal Design for Learning — CAST's Framework for Inclusive Digital Curricula Evidence: Observational / pre–post Top 10% 96/100 Good practice Wakefield, United States of America —
Project Euphonia — Training Speech Recognition on Atypical Speech Through Co-Designed Data Collection Evidence: Observational / pre–post Top 10% 96/100 Good practice Mountain View, United States of America —
Morphic — Free, Open-Source Auto-Personalization Software for Accessible Computing Evidence: Descriptive / self-reported Top 10% 96/100 Good practice Washington, United States of America —
Xbox Adaptive Controller — Co-Designing a Modular Gaming Controller with Disability Nonprofits Evidence: Descriptive / self-reported Top 10% 96/100 Good practice Redmond, United States of America —
The Trevor Project — Digital Crisis Services for LGBTQ+ Youth Evidence: Observational / pre–post Top 10% 96/100 Good practice West Hollywood, United States of America —
The Last Mile — Software Engineering Education Inside US Prisons Evidence: Descriptive / self-reported Top 10% 96/100 Good practice San Quentin, United States of America —
Live Transcribe — Google and Gallaudet's Free Real-Time Captioning App, Tested Independently With Mixed Accuracy Not assessed Top 24% 92/100 Good practice Mountain View, United States of America —
CoughDrop — Cloud-Based Open Communication AAC App Not assessed Top 24% 92/100 Good practice South Jordan, United States of America —
New Jersey's Disability Information Hub — A Co-Created One-Stop Portal Evidence: Descriptive / self-reported Top 24% 92/100 Good practice Trenton, United States of America —
Microsoft Immersive Reader — Free AI Reading Support Built on Dyslexia Research Evidence: Descriptive / self-reported Top 24% 92/100 Good practice Redmond, United States of America —
Safety Net — NNEDV's Technology Safety Project for Domestic Violence Survivors Evidence: Descriptive / self-reported Top 24% 92/100 Good practice Washington, D.C., United States of America —
ShelterConnect — Free WiFi Networks for San Francisco's Shelters and SROs Evidence: Descriptive / self-reported Top 24% 92/100 Good practice San Francisco, United States of America —
VHA Digital Divide Consult & Connected Device Program Evidence: Observational / pre–post Top 24% 92/100 Good practice Washington, United States of America —
GSA's Governmentwide Section 508 Assessment — US Federal Digital Accessibility Self-Reporting, and the FY24 Dip Not assessed Top 30% 88/100 Good practice Washington, DC, United States of America —
Fly Like an Eagle — Senior Planet's NYCHA Digital-Literacy Program Cuts Loneliness Among NYC Public-Housing Seniors Evidence: Quasi-experimental Top 30% 88/100 Good practice New York City, United States of America —
Sorenson Video Relay Service — FCC-Funded ASL Video Interpreting Evidence: Descriptive / self-reported Top 30% 88/100 Good practice Salt Lake City, United States of America —
FTC v. accessiBe — Enforcement Against Deceptive AI Accessibility-Overlay Claims Evidence: Descriptive / self-reported Top 31% 84/100 Good practice Washington, D.C., United States of America —
Speech Accessibility Project — Open Disordered-Speech Dataset Cuts Parkinson's Speech Recognition Errors Not assessed Top 39% 76/100 Good practice Urbana, Illinois, United States of America —
Mozilla Common Voice — Crowdsourced Open Speech Corpus Extending Voice Technology to 250+ Languages Not assessed Top 39% 76/100 Good practice San Francisco, United States of America —
Project Gameface — Google's Open-Source Facial-Gesture Game Controller Co-Designed With Lance Carr Not assessed Top 39% 76/100 Good practice Mountain View, United States of America —
PlayStation Access Controller — Sony's Five-Year Co-Design With Disabled Gamers Evidence: Descriptive / self-reported Top 39% 76/100 Good practice San Mateo, United States of America —